Work archive

  • Yota - Yota Play Brand Identity | September 2011

    Brand IdentityMobileOn-Demand TVWeb

    With hindsight, naming ‘Yota Play’ was arguably an easy choice. a) because the word ‘play’ has such a strong affinity with video watching, and b) because of Yota’s immensely ‘playful’ internal culture and personality. In this case, the best ideas are most definitely the most glaringly obvious! With the ...

  • Yota - Yota Play PC Interface | September 2011

    Brand IdentityMobileOn-Demand TVWeb

    The Yota Play on PC interface is perhaps the most extensive of all, offering a rich and highly extensive feature-set to users, making the task of getting the user-experience design 100% right all the more critical. Whilst not exhaustive, this feature-set includes: 1. The integration of a new paradigm in social content discovery, allowing users to ...

  • Yota - Yota Play iPad App | September 2011

    Brand IdentityMobileOn-Demand TVWeb

    As with every platform, it was key to create a harmonious design that balanced design continuity across the Yota Play portfolio with making best use of the native behaviour of the device – in this case making the best use of iPad specific interactions such as swiping and the creation of a more tactile UI.   We steadfastly refused to simply ...

  • Yota - Yota Play iPhone App | September 2011

    Brand IdentityMobileOn-Demand TVWeb

    Creating a sense of space and an enticing viewing interface on a device with a three-inch screen was always going to be a challenge. But by focusing on keeping the interface uncluttered, we give the content room to shine. As with the iPad iteration, maximum attention was paid to ensure the native user-behaviour and language of the iPhone was utilised to ...

  • Yota - Yota Play Connected TV | September 2011

    Brand IdentityMobileOn-Demand TVWeb

    Launching across a number of connected TVs and set-top boxes, Yota Play was also the major launch partner for the new generation of Samsung Connected TVs in Russia. This platform is clearly important given it provides Yota Play with a presence in the household living room, where viewing film and TV viewing is experienced in its finest form. A massive ...

  • Science Museum - Atmosphere gallery | September 2010

    Physical

    Since its launch by Prince Charles in December 2010, the Atmosphere gallery has welcomed thousands of visitors to find out just how their seemingly small, individual, everyday decisions change the complex, delicate balance of our planet. Working with main exhibition designers (and serial AllofUs collaborators) Casson Mann, the concept centers on the ...

  • Xbox - Canal+ on Xbox | August 2010

    On-Demand TV

    Leading user experience strategy and design, we worked directly with teams at Canal and Xbox to make Canal’s huge range of premium entertainment irresistible to Xbox Live subscribers. The simple, clever AllofUs-designed user experience is proving so popular that it’s now used by its parent group, Vivendi, worldwide as an example of successful ...

  • Land Securities - Parkhouse | May 2010

    Physical

    AllofUs was commissioned to develop new ways to engage prospective occupiers using technology in the marketing suite. The AllofUs team wanted to create a form of interactive paper which could compliment the sales team presentations and ‘wow’ prospective clients.The resulting Interactive Poster controls a dynamic presentation to help showcase ...

  • Sky Player

    Sky Player - Sky Mobile TV on iPad | May 2010

    Mobile

    Working with the Sky Mobile team, we brought faultless live TV streaming to the iPad, allowing users to watch all the action of Sky Sports and Sky News channels as it happened, anytime and anywhere. With its lovely big screen, the iPad is a great way to enjoy Sky’s rich range of programming, and our super user-friendly interface makes it easy to ...

  • Science Museum - Who Am I? gallery | May 2010

    Physical

    Launching in 2010, the Who Am I? gallery is an ambitious exhibition exploring genetics, sociology and anthropology. Working alongside the main exhibition designers, Casson Mann, and design consultancy Graphic Thought Facility, we created an interconnected installation in three parts inviting visitors of all ages to discover what makes each of us so ...

  • Wellcome Trust - History Timeline | January 2010

    Web

    Our timeline contains over 1000 events which can be discovered by visually exploring decades and years, by searching or by following research stories that take users on curated journeys through the timeline. For the less scientific amongst us there is a full glossary and the random event feature. For more advanced users there are content filters, in ...

  • Xbox - Sky Player on Xbox | October 2009

    On-Demand TV

    The first release of Sky Player for Xbox broke all subscription records, putting the full range of Sky’s on-demand, catch-up and live TV at the fingertips of console owners, and offering Sky’s first ever fully personalized TV service, allowing viewers to tailor their television watching to their exact preferences. In 2010, we integrated ...

  • Nike - Nike CTR 360 | September 2009

    Physical

    AllofUs enabled the customer to literally ‘Take Control’ of the experience by twisting and rotating the boot in their hands. Customers manipulate the boot, which then activates a dramatic sequence on a large screen, revealing a series of boots in the triangular formation. As the customer examines the boot by rotating and twisting its ...

  • Pentagram - 26 Exchanges | September 2009

    Physical

    26 Exchanges: Journeys Between and Behind the Lines of Language was a typographic installation, part of the London Design Festival in September 2009. We worked in collaboration with Pentagram, International PEN, 26 and UNESCO to work with texts from all around the globe, written by members of 26 and PEN who were paired up to investigate the idea of ...

  • BugWorld - Interactive exhibition | July 2009

    Physical

    The Bugworld Experience is a brand new £3.8m visitor attraction that promises visitors the opportunity to get 'up close and personal' with the fascinating world of bugs. The large-scale attraction features a number of simulated habitats (ranging from a tropical rainforest to a savannah to an everyday British home), along with a wide array ...

  • Renault - Renault TV | June 2009

    On-Demand TVWeb

    With the increasing need for automotive companies to find new and more innovative ways to engage with their customers, Renault has, one might argue, returned to the very origins of the advertising world by placing advertiser-supplied-programming at the heart of its new communications strategy…a technique and approach that in the old days gave ...

  • Visit London - AX&L | April 2009

    Brand IdentityPhysicalWeb

    Located in the heart of Spitalfields Market in London, AX&L (After Xenakis & LeCorbusier) was created by our in-house R&D team to explore the relationships between the fields of architecture, music and science; drawing inspiration from the ideas and themes shared between pioneering composer Iannis Xenakis and modernist architect ...

  • Porto Montenegro - Website | April 2009

    Web

    Born out of the vision of its chief investor, Canadian business- man Peter Munk, Porto Montenegro is a luxury superyacht marina and Adriatic village built on a former Austro-Hungarian naval base on the coastal town of Tivat. Located in the beautiful Bay of Kotor, in the deepest natural harbour of southern Europe, this area is known, amongst the more ...

  • Nokia - Image '08 User Interface | April 2009

    Mobile

    The desire to belong, to be part of a clearly identifiable group and form 'tribal' connections is a basic human instinct, so in response to the brief we reflected characteristic social behaviors using multiplicity of form, pattern and recognition. The result was an optimistic, playful but sophisticated and socially aware range. Image '08 ...

  • Filthy Gorgeous Things - Branding & Website | January 2009

    Brand IdentityWeb

    Every month a different bunch of well established artists, photographers and filmmakers collaborate to create exclusive content for the month's particularly themed issue….resulting in a more refined and visually intelligent take on world of pornography and high-class-erotica. We have been responsible for the development of the FGT brand ...

  • Wedgwood - Visitor Centre & Website | November 2008

    PhysicalWeb

    The exhibition takes visitors on a guided journey that spans three centuries of Wedgwood history, offering many opportunities to get up close and personal to the collections. Working with a wider team that included specialists in copywriting, education, exhibition design, branding and infrastructure, AllofUs designed and built all the digital interfaces ...

  • Sky - Sky Songs | October 2008

    On-Demand TVWeb

    For £6.49 a month, everyone (not just Sky customers) can subscribe to unlimited music streaming from an ever-growing catalogue of new and old songs. Just as Sky Player helps Sky open doors to new audiences, Sky Songs aims to bring digital music to the mainstream masses. In a competitive market that includes iTunes, Spotify and soon-to-be launched ...

  • Microsoft - Microsoft Interactive Canvas | September 2008

    Physical

    Designed to tour Microsoft events around the globe, we were tasked with creating an exhibit that would get visitors excited about the creative potential of Microsoft's Expression and WPF technologies…and given our core audience was you fellow folk in Design (gulp), we knew it had to be visually splendid in order to really do its ...

  • Land Securities - Dashwood Devlopment | September 2008

    PhysicalWeb

    The centrepiece to the Dashwood marketing suite is an interactive meeting table that provides sales agents with a powerful tool to showcase the vision for the building to prospective occupiers. It is highly versatile and experiential space that combines one touch access to a library of content, slick linear presentations, wraparound screens and a ...

  • Playstation - GoView On PSP | July 2008

    On-Demand TVWeb

    A collaboration between BSkyB and Playstation, GoView is the new video-on-demand service on PSP which allows you to download and watch Sky's movies, sport and entertainment content whilst on the move. A hugely complex project, our role has been to lead the design and development of the user-experience and GoView UI, involving detailed ...

  • The Public - Interactive Gallery Complex | June 2008

    Physical

    We have been involved with this highly ambitious - and at times troubled - project since its inception back in 2002, working as lead interactive consultants alongside architects, interior designers, curators and gallery personnel to specify and implement one of the most cutting-edge visitor experiences yet within the museums and gallery world. The Public ...

  • Sky Player - Sky Player on PC | June 2008

    Web

    Sky Player on PC was the first incarnation of Sky’s on-demand offer, and the very first product of its kind for any UK broadcaster, beating iPlayer, 4OD and the like by more than a year. Initially conceived as a nice ‘extra’ allowing existing Sky customers to download movies on-demand, its huge success meant that it quickly expanded to ...

  • Coco De Mer - Online Flagship Store | June 2008

    Web

    Recently described as one of the 'world's best fashion websites', the site reflects Coco de Mer's unashamedly passionate approach to sex and the shopping experience and their adoration of all things erotic, sensual and beautiful. Aside from the usual online shop affair, short erotic films feature within a private online members gallery ...

  • Le Touessrok - Luxury Travel Website | June 2008

    Web

    Potential guests can easily obtain information about the resort and its world-class range of facilities with this immersive, multi-lingual site which also allows visitors to make online reservations for rooms, golf and spa-treatments. The minimalist, confident on-screen design takes a back seat to let the sumptuous location and its related imagery take ...

  • Sky Player - Sky Player on Set-Top Boxes | April 2008

    On-Demand TV

    Ultimately, this helps Sky Player bridge the gap between the personalized, anytime and anywhere service offered via mobile and PC services, with the convenience and comfort of having Sky TV in your living room at home. The IP-enabled set-top boxes basically transform your television into a portal to the best of Sky’s live, on-demand and catch-up ...

  • Yoo Ltd - Property Development Website | March 2008

    Web

    Yoo is a cutting edge property development company which names Jade Jagger as a Creative Director. We used their new identity as the foundation to create a brand-new website for Yoo's international customers and collaborators reflecting the style, exclusivity and design values of Yoo, while ensuring that potential property buyers, developers and ...

  • Capital Radio - An Online Guide To London | February 2008

    Web

    Our brief was to help establish an online proposition for Capital Radio that would offer a live and in-depth guide to London whilst also providing new and creative ways for listeners to interact with Capital's live broadcasts and with each other. The crux of our concept revolved around the integration of geo-mapping technologies and a suite of ...

  • Umee TV - Branding & Interface Design | January 2008

    Brand IdentityWeb

    Like many great technology startups Nodz was a great idea needing a human face and AllofUs worked closely with them in the repositioning of the product with a new simple and timeless brand identity which was then applied to a set of traditional collateral and complete design guidelines. We were also engaged in evaluating the user interface and design of ...

  • Sky - Sky+ Online Demos | January 2008

    Web

    Conveying a sense of simplicity was key to this brief, so our click and sit-back approach allows customers to discover the product's s key benefits and features with ease. Separate films were developed to demonstrate Pause, Rewind, One-Touch Record, Remote Record and Sky Multiroom. We produced all aspects of the films from the storyboards, ...

  • Nokia - Prism User Interface | December 2007

    Mobile

    Our response was to create an energetic graphic language that drew inspiration from the kinetic sixties pop-art of artists such as Bridget Riley - mixed with the anarchic spray-paint Graffiti style of the 1980's. Handset forms are complimented through the use of irregular stripes, diagonals and the use of strong color contrasts with multifaceted ...

  • Nokia - Arte User Interface | December 2007

    Mobile

    Our approach to the on-screen experience for Sapphire Arte required an understated yet highly premium finish. Our concept draws inspiration from sculptors and installation artists who have based their own work on the natural world - including Andy Goldsworthy, Olaffur Eliasson and Dan Tobin Smith. We developed a tranquil and minimal design rooted in the ...

  • Dictionary of Man - Website Prototype | October 2007

    Web

    A joint partnership between Bob Geldof, the BBC and Microsoft that uses the very latest technologies to allow world-wide users to tell the story of mankind in what is perhaps the most ambitious projects we've yet come across. The principle of DoM is to document mankind and in so doing dispel societal myths by letting the people of this world tell and ...

  • Xbox - Foxtel on Xbox | August 2007

    On-Demand TV

    Broadcaster and programmer Foxtel has been expanding its subscriber base by taking new products to market that reach beyond the confines of the living room – in this case, Xbox gamers. Xbox Live members can now subscribe to more than 30 channels and access more than 1000 movies on demand, exclusively through the Xbox. The Party Room feature makes ...

  • Sky - 24-7 Football | July 2007

    Mobile

    We led the design and development of the product U.I. and on-screen identity for this newly formed service offered by these three media giants. The clean and functional design was developed around a number of key constraints given this had to work across a wider variety of handsets and across numerous operator networks.

  • Natural History Museum - Ice Station Antarctica | May 2007

    Physical

    Our Under Sea Ice exhibit takes the form of an interactive table-top, presenting kids with a fully 3D multiplayer diving game that encourages exploration by asking players to find and photograph undersea plant and wildlife. The sense of emersion is further enhanced via the use of gestural motion to control the on screen divers and mimick the behaviour ...

  • BBC - Radio of the Future | March 2007

    Mobile

    We set out to demonstrate how a combination of intelligent software and product design - when approached in an integrated way from the outset - could be applied to engender a deeper relationship between BBC Radio and its listeners. So the resulting design focuses on how best to maximise audience interaction with BBC Radio via software - our vision of ...

  • Science Museum - Science of Spying | February 2007

    Physical

    Our Computer Keys installation engages younger kids in some of the basics of Morse Code - giant computer key seats light-up, vibrate and emit sound when sat on (or jumped on in most cases). Do this collaboratively to release an orchestra of colour and sound. Our 'Exploring Connections' exhibit targets an older age group allows users to delve into ...

  • Twig - Twig Mobile U.I. | January 2007

    Mobile

    Working alongside world famous product designer Ross Lovegrove and design consultancy Pentagram, our task was to develop the on-screen user-experience for a Benefon's new mobile positioning device Twig which was aimed squarely at a consumer audience. Working with Benefon's team of software engineers to specify a logical and intuitive user-flow ...

  • NHS - Harefield Hospital Nature Window | September 2006

    Physical

    As part of an ongoing art-therapy initiative led by the Royal Brompton Hospital, we were commissioned to develop an installation for Harefield Hospital that would attempt to reduce stress levels in patients awaiting major treatment. After much desk research and consultation with patient support groups and hospital staff, we developed the Nature Window - ...

  • BBC - History Timeline | September 2006

    Web

    Built in Flash our challenge was to bring Britain's history to life through a rich and engaging user-experience that didn't compromise on usability. This compact yet powerful tool offers a Zooming UI to provide users with a highly intuitive method of navigating an immense amount of content ranging from the Neolithic period to the present ...

  • Chelsea Harbour - Interactive Interiors | September 2006

    Physical

    Working alongside interior designers Din Associates, the brief required us to seamlessly integrate new technology into the interior at Chelsea Harbour to help with a number of important areas. This included a digital signage system to help promote showrooms; an electronic wayfinding system to assist visitors in finding their way around the centre; ...

  • Chelsea Harbour - Website Creation | September 2006

    Web

    The Chelsea Harbour website is designed to showcase the wide range of designer showrooms, products and brands available, to help customers with on-site wayfinding, and to provide a paltform for the publishing of content sourced from House and Garden magazine. It is fully managed and administered by the client and seamlessly integrates with the same IT ...

  • Stanislavski - Museolobby | June 2006

    Physical

    Situated within a new corporate headquarters development in Moscow - in an old factory building that once belonged to Stanislavski himself - our brief was to work alongside renowned exhibition designers Casson Mann and transform the building's lobby area into a permanent exhibition space celebrating Stanislavski's life and ...

  • Tate Britain - Constable Exhibition | May 2006

    Physical

    Our X-Ray exhibit allows visitors to gain a better understanding of the artist's thinking by exploring the underlying x-rays of a finished oil painting. Simply walk towards a digital image of his work to reveal the layers of original paintings underneath. Designed as an extension of the visitor's natural tendency to approach a painting to see ...

  • Rich Mix - Interactive Signage | May 2006

    Physical

    Our initial brief was to identify ways in which technology could be applied to enhance Rich Mix's core proposition - to engender a sense of community and encourage a creative dialogue with and amongst its visitors. Our interactive signage concept integrates a traditional, graphic signage system with the very latest interactive technologies to help ...

  • V&A - Plink Plonk | February 2006

    Physical

    When asked by our friends at OneDotZero to come and develop something for the Music Room at the V&A...we responded with Plink Plonk. This ambient installation designed to entertain party goers uses analogue, clockwork music boxes to trigger generative sequences on a sound-reactive table surface. Simply release the sound of the music box and ...

  • Science Museum - Science of Aliens | January 2006

    Physical

    Situated in the final zone of the exhibition focussing on Alien Communication, our exhibit attempts to immerse kids in the real-world science of communicating with a distant and unknown alien civilisation. 'If you could send a message to aliens then what would it be?” is the question posed by the exhibit, with the commission allowing kids ...

  • Coco De Mer - Peep-hole Installation | December 2005

    Physical

    Whilst adorned in the finest Coco De Mer clothing and accessories the more exhibitionist customer can now photograph themselves in the changing rooms (and whoever else might want to join them of course) and then publish their photos to an online gallery within the members section of the website. Unsurprisingly, the installation has proved itself to be ...

  • Sky - Sky HD Website | December 2005

    Web

    Working closely with Sky's brand consultancy Venture 3, our brief was to assist in the development of an online communication strategy for Sky HD that would help position the new brand and support the product through the various phases of its launch campaign. The site takes the key emotional elements from the brand's bold and trippy visual ...

  • Nokia - Nokia Active In-store Film | July 2005

    Brand IdentityPhysical

    Concentrating on the movement of athletes from Parkour, Yoga and Dance, our film attempts to embody the mindset of the sportsperson and explores the relationship between individuals and their environment - the arena of mental and physical endeavour. The film ran in a number of flagship Nokia stores worldwide.

  • Wieden + Kennedy - Paper, Scissor Stone | June 2005

    Physical

    Positioned in the agency's main entrance window, outward facing sensors enable a gestural form of interaction to allow passers-buy to compete against the computer from the street at a game of the classic paper-scissor-stone.

  • Selfridges - Selfridges.com Redesign | May 2005

    Web

    But with our e-commerce plans quelled at the final hour, our challenge was to then engineer the next best thing…something Selfridges could handle and feel comfortable with internally. So the end result mirrored the mechanics of an offline style magazine….a highly premium, elegant finish presented a guide to the store's most compelling ...

  • Tate Britain - John Flaxman Exhibition | April 2005

    Physical

    For William Blake and his contemporary John Flaxman, purity of line embodied purity of spirituality, while colour and tone were corrupting influences. To convey this idea we asked visitors to engage first hand with their drawings, by simply allowing them to trace some of William Blake's most famous work…and craft every detail of their ...

  • Motorola - Motomotion | March 2005

    Brand IdentityPhysical

    It's a hard life sometimes. I mean who wouldn't seize the opportunity to spend an all-expenses-paid week of partying out in Miami? Motorola, sponsors of the Miami music event, decided to fly out 200 or so of the world's most influential journalists and present them with their latest i-Tunes phone - in a bid to get them to write nice things ...

  • ESP - Portfolio Website | March 2005

    Web

    The minimal user-interface design allows photographic work on show to remain centre stage whilst offering a simple and high impact system for browsing artists. Behind the scenes the client easily administers and updates the the site internally with new artist content and news information via the site's simple CMS.

  • Science Museum - Move Over Einstein | February 2005

    Physical

    Commissioned to develop the exhibition's attractor exhibit and generate much valued press coverage, our inspiration came from a defining core thought...Albert Einstein it appears did much of his thinking whilst riding his bike. So a bike is what we built…however this one allows exhibition visitors to get inside Einstein's head and pedal an ...

  • Nokia - Queen User Interface | February 2005

    Mobile

    Aimed at a more sophisticated and visually astute customer, our brief was to reinforce the premium cues of the product design and create a suite of customisable visual themes that felt like a natural extension of the physical handset. So we set out to avoid anything overtly graphic or synthetic in style and instead focused the design on a highly ...

  • Selfridges - Promotional Websites | December 2004

    Web

    Over the years we made a whole bunch of marketing focussed websites to help support Selfridges main promotional periods and in-store initiatives. These largely centred around Christmas and the big annual Spring/Summer promotion in May. There are way too many pieces of work to list here so we've handpicked one of our very most favourites for your ...

  • Playstation - Getaway 2 Retail Installation | December 2004

    Physical

    Situated in the main window at Virgin Megastore's Piccadilly Circus store, sensors transform the window into a large-scale, touch-sensitive surface allowing passers-by to interact with up to 16 mounted CCTV cameras running footage - a combination of live and in-game - from a number of locales across London. Hidden security cameras also captured ...

  • Thomas Pink - Online Global Store | October 2004

    Web

    Functionally rich, technically sophisticated and operationally integrated....coupled with elegant design that provides a premium sensibility to Thomas Pink's online presence. There is also lots of clever stuff that goes on behind the scenes with this website that would go unnoticed unless we told you about it. The site integrates snugly into Thomas ...

  • Chelsea Harbour - Lightframe | September 2004

    Physical

    An interactive light sculpture for the Focus design event at Chelsea Harbour. Commissioned to create a hanging chandelier alongside two other artists for one of Chelsea Harbour's large glass atriums, our 4m x 4m light cube displayed different coloured sequences that were triggered by sensors under coloured carpet tiles on the ground floor. ...

  • Science Museum - The Energy Gallery | July 2004

    Physical

    Intended to raise awareness of the issues associated with energy consumption in our everyday lives, this collaborative game requires you to spin one of three giant wheels to find the right answers - making the process of interaction a physical and fun spectacle in its own right. We also designed the interface for the exhibition's centrepiece exhibit ...

  • Wieden + Kennedy - Culture Clock | March 2004

    Physical

    The projected installation dynamically arranges images, text messages and video in the form of an old-school analogue clock mechanism, which perpetually moves to present new content at regular time-based intervals. A simple admin tool allows W&K to easily keep the Clock updated, so they can quickly add new visual stimulus and portfolio pieces - ...

  • Coco De Mer - Original Online Tease | March 2004

    Web

    This project was always going to be a labour of love of some sorts. It turned out to be a lot of fun in the process. We had almost no budget but a wealth of miscellaneous videos, photos, quotes and facts, and a huge amount of enthusiasm from Sam Roddick the proprietor. We loved the store and everything she was trying to do and wanted to replicate that ...

  • Sony - Aiwa World Website | February 2004

    Web

    We still look back in disbelief at the moment that this site won top-prize at the Design Week Awards given it was up against the formidable ipod that year. Not that we're complaining, as buckets of blood, sweat and tears went into making this website. We worked with ad-agency Wieden and Kennedy on the project to create a site that would promote a new ...

  • Great Ormond St Hospital - Make Some Noise | December 2003

    Hosted by Kat Deeley at the Grosvenor House hotel, the Make Some Noise event brought together some of the brightest stars in pop music and Premiership football to raise money for Great Ormond Street Children's Hospital. We were asked to develop the brand identity for the event alongside the design of the supporting printed collateral. So taking ...

  • Robert Hylton Urban Classicism - Interactive Stage Set | November 2003

    Physical

    AllofUs were asked to develop a series of interactive stage visuals for a current contemporary dance performance. The projected piece provides the back-drop to the performance and dynamically reacts to the dancer's movement on-stage, enabled via a number of hidden-away sensors throughout the stage. The show has received rave reviews including a Time ...

  • Selfridges - Marmalade Window Installation | October 2003

    Physical

    Situated in the two windows either side of the main entrance…this pop-up book inspired installation focussed on the current theme of the Magazine which provided commentary on the seemingly lack of sex used by the fashion industry at the time. So…touch the window and watch a pair of giant fabric breasts rotate, or get the model to drop her ...